The hard part about android is taking into account all of the different screen sizes, for UI scaling. We've talked about possibly doing an android build but it'll have to wait until farther down the line.
- battle obviously just a prototype so far, at least it's quick to finish, some feedback missing like hovering enemy doesn't show that it can be clicked now and the zoom in when winning is awkward. the choice ui moving up and down is unpleasant though
- minigame has just small usability stuff: not very clear why I fail (hammer has to be dead center?) and the curor UI is too tiny (the bar with miss/good/perfect indicator)
- her comments while she's being minigame-fixed are the best!
Seems like a very very cool/interesting/new kind of scenario with characters being metal based.
Hey thank you so much for doing a raw playthrough of the game! And thank you for all of that feedback we'll look into everything you suggested to help us improve the game going forward!
There could be multiple reasons, from your download speed, to your PC hardware, I would always suggest downloading Melting Point if it takes to long to play in browser.
Haha don't worry all of our Tech Demos are done now. We're doing the last polish session before we release the public demo! You only release once so we're taking the steps to make sure our public demo is the best representation of our studio and our intro into the community.
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Is there a still image in the H scene?
If so, I don't know the terms.
Can you give me a hint?
Nope if you've made it to the H-Scene you've seen all of the content the demo has to offer currently. Thank you for playing!
Would it be possible to make an android-compatible version?
The hard part about android is taking into account all of the different screen sizes, for UI scaling. We've talked about possibly doing an android build but it'll have to wait until farther down the line.
Thank you for planning it, even if it never comes to be; much appreciated.
but this dialog ...:
MC: "hey, how about staying on earth?"
TIN: "OMG HOW COULD YOU DECEIVE ME LIKE THIS!?!"
;-;
Some more feedback:
- Non-voiced text partially very wordy
- Nice mix of minigame, battle and h scene
- battle obviously just a prototype so far, at least it's quick to finish, some feedback missing like hovering enemy doesn't show that it can be clicked now and the zoom in when winning is awkward. the choice ui moving up and down is unpleasant though
- minigame has just small usability stuff: not very clear why I fail (hammer has to be dead center?) and the curor UI is too tiny (the bar with miss/good/perfect indicator)
- her comments while she's being minigame-fixed are the best!
Seems like a very very cool/interesting/new kind of scenario with characters being metal based.
Hey thank you so much for doing a raw playthrough of the game! And thank you for all of that feedback we'll look into everything you suggested to help us improve the game going forward!
hmm the web version of the game takes a long time to load why is that?
There could be multiple reasons, from your download speed, to your PC hardware, I would always suggest downloading Melting Point if it takes to long to play in browser.
oh ok, thanks
What happened to the demo?
Concept sounds cool, only know about it since I saw you on the future fragments discord.
We're still working on it! My goal right now is to get the demo out Early December the entire team is on crunch time right now to make that happen!
aherm. ahehehem
Haha don't worry all of our Tech Demos are done now. We're doing the last polish session before we release the public demo! You only release once so we're taking the steps to make sure our public demo is the best representation of our studio and our intro into the community.
at least you're working hard to make your release great. i hope that it turns out as a great release