Monster XXXperiment Direction


Hello Researchers!

I wanted to open up a discussion about Monster XXXperiment and it’s something I feel as though everyone who loves and supports the game should have an opinion on. Our biggest criticisms about MonXXX during the alpha period of the game was the fact that the writing was great, the artwork was good, but the gameplay was lacking. Which for my vision for the game I do agree with. It's supposed to be a management game with visual novel story progression among the different characters. During the alpha the game felt like a visual novel, with a tacked on bare bones “resource management” on top of it. We spent a long time developing the beta and while there were some good ideas. When the tech demo did release earlier this year the same criticism was received, the features we added were features but they didn’t really meld together with the game it was incorporated into the progression and the idea that I had with the project.

So for the last few months, I’ve been trying to address these issues and I’ve come to realize a lot of the issues that we’re experiencing with development comes from the fact that Renpy is just too restrictive. Renpy obviously is a visual novel engine, and we’ve been trying to turn it into something that it’s not. So I’ve been somewhat playing around with the idea in my head of transferring the game over to Godot, another game engine. A lot of what has been worked on and framework can be carried over straight from Renpy and we’ll be able to expand the game and gameplay into the vision I originally had for the game. Taking inspiration from something like Lobotomy Corporation but with visual novel progression with character stories instead of the rouge-lite gameplay it has.

However this is where all of you come in and why I wanted to have an open discussion about it. Obviously for the last 3 years (MonXXX 3rd year birthday is this December) you all have had this version of the game. You guys support, love, and purchased this version of Monster XXXperiment. So at this point the vision I have for the game, while very similar, will be a change and adjustment if this is the version of MonXXX you want as a completed game. So I’m asking all of you, which path should development take?

TL:DR: My vision for MonXXX is while the same does alter from what everyone has been playing the last 3 years. Wants to move development to Godot to realize the vision for the management aspects of MonXXX, since Renpy has been restrictive and a pain to work in. What does the community want to see MonXXX as?

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A game is a form of art. If you create only what others ask of you then the result will lack the passion it deserves and be a lesser form of what it could be. I couldn't care less about the mechanics but I'd rather those be pursued then end up with something lacking heart. 

It's your creation and your time and energy being expended, not the players. See to it that you get as much pleasure in creating the game as players do exploring it. In other words, do what you want, and haters can go fuck themselves. 

(+2)

Making a game 18+ game with gameplay balance seems to be a struggle.

I think simplifying but adding variety to what you have is good.

But if the goal is to make people practically forget they are playing an H game the gameplay ends up having to be as good as non porn games with nice qol features imo

(+3)

What arguably kills most adult in-dev games is a big change like this. Since your game operates on a patch to patch model, it is functionally an Early Access title. When Early Access games don't see significant game-play development for a prolonged time people will inevitable abandon them. Reviewing a lot of the comments you can tell this is the direction your followers are going; Most of the comments are asking you to maintain only the Renpy version or even both versions of the game (Which is unrealistic), with this exact hesitation in mind. It's not impossible, the Carnal Instinct team has managed to make it work while they update to Unreal 5, but you'll absolutely see a significant drop in support and possibly even receive threatening messages.

The first part is what essentially has me playing around with the idea in the first place. The game hasn't received a substantial update in a prolonged period of time, and a lot of dev time has been spent turning Renpy into something it's not.

So far on my discord and patreon as well a lot of people have been for the change.

One advantage that MonXXX has for the change i beleive is the fact that GDScript runs extremely similar to Python, which Renpy and a majority of MonXXX's code is written in. Which should make transferring the project a bit easier than others.

I enjoy the game for the writing and art. Gameplay aspect is low on my list of things I like about this game. I would not mind either option if it wouldn't affect the aforementioned aspects I enjou. I just worry that switching engines might be more difficult than anticipated (and therefore delay the game's development even further). Having to learn how to implement the game's features in a different engine seems like it would have its own (unforeseen) challenges.

(+1)

If it does make the game better, I'm all for it. I'll wait !

(+3)

if you have the resources for it keep the Renpy version the way it is so we can continue enjoying it while you work on the Godot version. I think it solves many problems that kill projects when they try to change format. 

The most I can do is keep the Renpy versions of the game up for people to play and enjoy while making the change.

(+3)

I want to see MonXXX the way you envisioned. More often then not, what made a game great is the Dev Passion

(+5)

might be a scary step but if it allows the game to have more creative freedom to it then by all means go for it

(4 edits) (+5)

I don't think it really matters what direction the game goes in, so long as it's fun, and so long as m/m content isn't dumped. It's something I've seen for some other games, and I get it, but it does become a concern for people like me - people who came for that content, just to have it taken out from with-under them. At the end of the day, I think this game can strive no matter what, so long as the passion that's put into it is honest and true.

(+10)

The selfish part of me wants to disagree but I know for a fact your vision for this game should be uncompromised. If switching engines makes the game better (especially for something like gameplay) then you should do it. It pains me that something like that could add months of dev time but no great game is created in haste. Whatever vision you have for this game should be persued to the fullest.

Some selfish requests: someone else suggested being able to change the MC's pronouns and genitalia outside of just choosing M/F which I think is a great idea. I (and most other fans I think) would also love it if you could keep us updated more. An update about what's being worked on every other week would be really nice.

Very excited for the future of this project. The beta is one of my favorite eroge I've played.

(-2)

What you have is very good, but, the things that are needed include:

1. being able to move the test subjects around

2. Reactions from the characters for the other rooms that aren't the ideal ones (when combined with the first one this allows us to see other reactions and not have to blow resources looking for reactions)...

3. Just general expansions on original character experiences

4. Eventually getting earlier choices we decided to not take in earlier...


You have a great setup for your game and I have plenty to play, take your time, and hopefully we'll see a new beta soon...

(+2)

If it's what would help you realise your vision better, I'm all for the transition. A limited engine will harm both the quality of the game and the passion that you can put into it, so switching to something that's better adapted is definitely the right choice. 

I'm simply wondering, if you do switch over to Godot, will the beta still be released on Ren'py or will we need to wait for the port to happen to play it?

(+1)

I'll probably release what we did work on in Renpy to the public. But i will begin the switch to Godot immediately.

(1 edit) (+2)(-5)

idk every time a game goes for "fixing or remaking" parts of the game by like switching from renpy.

usually they die or development time takes forever, i've seen it happen many times. 

you do you, but you're on the path of the usual dev that disappoints everyone. 

Which is why i wanted to have an open discussion with the community about it before making a major leap.

I do understand that it's a problem so I want to weigh the pros and the cons with the community.

(+2)

could uhh we get a transgender option? like being able to choose ur look,pronounce and genitelia?

Unfortunately no will add too much to the already way to long development time

DEW IT!

Go for it, I think this game could be really awesome if both writing and gameplay were great and engaging.

(+1)

I play this game for the characters so if they remain as well writen then i dont mind the changes to the gameplay

(+1)

Sounds like a good idea to go for Godot then, good luck!

(+7)

do what you need to do what you have to, but most importantly do what you want to do

(+2)

Will it still have and amdroid port on this other port? Also will the old version still be accessible? I think you should allow the old build to stay accessible incase there are those who love it now even though you wouldnt be updating it. The newer version you will be working on should you chose i wish you good luck and cant wait to see what you can do😊

(+1)

The game will still have an android port, I do plan on keeping this version still available as a legacy version!

Nice☺️ I wish you best of luck😝

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